AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance in Oceania Q2 2024
Discover the performance of the top 5 high fantasy games in Oceania during Q2 2024, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2024, high fantasy game apps have shown varied performance in Oceania on a unified platform. Here, we delve into the weekly trends of the top 5 high fantasy games, based on data from Sensor Tower.
Squad Busters by Supercell, released on May 29, 2024, saw a significant rise in weekly revenue, starting at $19 in early May and peaking at around $129K in the first week of June. Weekly downloads surged dramatically from 1.3K to 458K by the end of May, with a following decrease to 40K by late June. Active users also peaked at nearly 425K in the same period, subsequently dropping to approximately 24K by the quarter's end.
Wuthering Waves from KURO GAMES, launched on May 21, 2024, showed strong initial revenue of $124K, reaching $166K in early June before declining to $38K mid-June and rebounding to $108K by the end of the month. Downloads started at 106K, then fell to about 3.9K by late June. Active users followed a similar trend, starting at 94K and ending at 38K.
Solo Leveling:Arise by Netmarble Corporation, released on May 7, 2024, earned $121K in its first week, peaking at $151K in mid-May, and then gradually declined to $49K by late June. Downloads began at 57K, decreasing to around 7K by the end of the quarter. Active users showed a steady increase from 54K to 71K over the same period.
AFK Journey by Farlight Games, released on March 27, 2024, maintained a relatively stable revenue, starting at $163K in early April and gradually decreasing to $62K by late June. Downloads consistently declined from 36K in early April to around 2.3K by the end of June. Active users followed a similar downtrend, starting at 53K and ending at 21K.
Clash of Clans by Supercell, a long-standing favorite, continued to perform well with weekly revenue ranging from $190K to $314K throughout the quarter. Downloads remained stable, averaging around 7K to 8K weekly. Active users consistently hovered around 726K to 847K, reflecting the game's enduring popularity.
For more detailed insights and data, visit Sensor Tower.